This allows Balao to change diving planes quickly, allowing her to either rise to surface level quickly during attacks or dive faster to avoid detection.īalao is a less flexible but more damage oriented submarine. This can be a considerable downside when enemy subs with longer surveillance range spot her (U-2501 with 9km surveillance) and Balao cannot spot them back.īalao, as an American submarine, gets access to the Enhanced Rudder Gears, which reduces diving plane shift time by 20% and increases her maximum dive and ascend speed by 20%. It lasts 30 seconds, has a long 9km range, and a 60s reload time.īalao’s Submarine surveillance aids her in detecting enemy submarines but has a short range of 6km. As Balao has higher concealment than most destroyers, the hydrophone is useful for gauging when it is safe to surface and recharge dive capacity. Her hydrophone is useful for tracking the location of surface ships while underwater. Players should be careful not to quickly exhaust their limited charges or will rapidly lose HP to flood and fire damage. This makes her relatively safe from module and damage over time effects as long as players can go undetected within the 21 second period. Due to having a longer arming distance and slower speed, conventional torpedoes should be used against slow or stationary targets.īalao has a standard Damage Control Party, with three stock charges and a long 21 second duration time. These torpedoes have a fast reload of 40 seconds at the cost of reloading 2 bow and 2 stern tubes at a time. With 6 bow tubes and 4 rear tubes, a full salvo can cause crippling damage or outright kill large/slow targets with a maximum alpha strike of 149,670 damage (89,802 from the front tubes, 59,868 from the back tubes). However, Balao as an American submarine reloads 2 bow and 2 stern torpedo tubes at a time, with the others waiting to be reloaded after the previous 4 are finished.īalao’s conventional torpedoes deal high damage, at 14,967, have a range of 10km, and travel at 69 knots. Balao also has 4 rear torpedo launchers, which can be used after diving below targets and repeating the shotgun with rear launchers for an alpha strike of 31,332 damage.īoth homing and conventional torpedoes have the same reload time, 40 seconds. Due to having 6 bow torpedo tubes, shotgun attacks with homing torpedoes can deal respectable damage and can kill low health cruisers/destroyers with a maximum alpha strike of 46,998 damage. Shotgunning is the act of closing distance to a target (around 2-3km) and launching torpedoes at it, often heavily damaging or destroying low-health ships. While her homing torpedoes are good at long range, their fast speed and short arming distance allow them to be used at close ranges against small and agile targets, especially when shotgunning. They deal 7,833 damage, travel very fast at 89 knots, and have a 31.5% chance of flooding. The homing torpedoes have a range of 12km. Double pings last for 65s which allows ample time for homing torpedoes to arrive.īalao’s homing torpedoes allow for long range torpedo attacks. The velocity is good at 600 m/s, however it has a short range of 12 km and a 7s reload time. Thus, upgrades towards Dive Capacity are a viable choice.īalao’s sonar is a helpful tool for dealing effective damage. Balao has no other ways of increasing her time underwater besides surfacing, which is not always possible to do safely. However, her Dive Capacity reserve is average, at 276 units, allowing her to stay underwater for around 4 and a half minutes. ![]() Her speed is not fast enough to outrun destroyers and her hull can be vulnerable to depth charges if the player is overextended.īalao’s Dive Capacity depletion is standard at 1 unit/sec and the Dive Capacity recharge rate is high, at 1.3 unit/sec. However, careful positioning is vital in order to not be stuck in bad situations where her speed will not be enough to survive. Her underwater speed is good at 26 knots. She has a high top speed of 30 knots on the surface. Her concealment, at 5.9km, is good but can still be outspotted by some destroyers in her matchmaking spread. Her turning circle and ruddershift are decent, at 590m and 4.30 seconds respectively, which aids in dodging depth charges. Players should be careful not to be spotted on the surface for extended periods of time, as she will suffer heavy damage.īalao’s maneuverability is good at helping her survive the battle. Her armor is nonexistent, with her entire exterior hull covered in 19mm. She is well equipped in terms of offense, having numerous homing and conventional torpedoes, and also has access to Enhanced Rudder Gears Hull:īalao’s survivability is mediocre, with an HP pool of 20,200. Balao is the tech tree Tier X submarine for the American submarine branch.
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